Scooper Settings

What every checkbox, number and rule option in Scooper does, and how they combine to decide what your character picks up. The numbered markers on each screenshot match the numbers in the table below it.

Where your settings are kept

Every change saves the moment you make it. There is no Save button. Scooper keeps three kinds of file in its plugin folder:

FileShared byHolds
ScooperConfig.jsonall charactersthe toggle hotkey
ScooperConfigs/0x<character id>.jsonone characterthat character’s settings and its pickup rule table
ScooperProfiles/<name>.jsonall charactersa saved copy of a rule table (rules only)

Save Rules copies a character’s rule table into a profile. Load replaces a character’s rule table with a profile’s. Loading never touches the settings at the top of the window or under Global Settings.

How Scooper decides

Several times a second Scooper looks at everything near you. It handles one pickup at a time, and for each object it works down this list. The first step that fails ends it for now.

  1. Is Scooper running? If not, nothing happens.
  2. Basic checks. Skips anything already in your inventory or someone else’s, loot reserved for another party member, and one-use objects that have already been used.
  3. Only Chests. If it’s on, waits until a chest or end-reward panel is open.
  4. Pacing. Waits until no other pickup is in progress and Min pickup spacing has passed.
  5. The rule table. Tries your enabled rules from the top. The first rule that passes all of these wins: it matches the object (type, ID or name), its conditions pass, the object isn’t used up or locked, the rule is allowed that kind of object, its Chest setting allows an item in an open chest, its Bound setting allows a bound-on-acquire item, and you’re within range.
  6. Item checks. The backpack needs more free slots than the Empty slot threshold unless the rule has Always. A failure here shows in the log as Skipped: … (reason).
  7. Use it. Scooper uses the object directly, without changing your target.
  8. Check it worked. Scooper waits for the sign that fits: your wallet going up, a gathering bag filling, the item reaching your inventory, or the object reporting it was used. Only then does the pickup count. If nothing happens in time it retries after a short, growing delay. If the object simply vanishes (someone else took it), it isn’t counted.

Two things follow from this. Rule order matters: the first rule that passes decides, and its Always setting is the one used. A rule whose Chest or Bound says no doesn’t block the item; Scooper moves on to the next rule that matches. And range is checked last, so if no rule is in range, nothing happens until you walk closer.

How far Scooper reaches

  1. If the rule has its own Max range (in its conditions), that’s used, larger or smaller than normal.
  2. Otherwise, if the object or the chest it’s in has its own interact range, that’s used: chests 2 m, doors 2.5 m, NPCs 2.75 m.
  3. Otherwise Default pickup range applies (3.7 m). That covers every loose item on the ground.

Items in the chest you have open aren’t range-checked at all. Items in an end-reward panel need Always or From Reward.

The main window

Scooper’s window on the Status tab, with numbered markers on each control
The Status tab. Everything above the tabs (1–6) shows on every tab.
#ControlWhat it does
1Start / StopTurns Scooper on or off. The button is red while it’s running. The toggle hotkey does the same.
2Running – character (server)Whether Scooper is running, and which character’s settings are loaded.
3Loot from ChestsLets every rule take matching items out of a chest you open. A rule’s own Chest setting can override it either way. Off by default.
4Loot Bindable ItemsLets every rule take bound-on-acquire items. A rule’s own Bound setting can override it either way. Off by default.
5Only ChestsPicks up nothing unless a chest or end-reward panel is open. Off by default.
6Show Pickup RangeDraws a circle on the ground around everything a rule would take, sized to Scooper’s real reach. It only shows; it never changes what’s picked up, and it works while Scooper is stopped.
7TabsStatus and Config, then the lists described under The other tabs.
8Items picked upPickups this session that Scooper confirmed actually landed.
9StatusShows “Inventory full or threshold reached.” when the slot threshold is stopping pickups.
10Quest CR / ReaperThe current quest level and reaper difficulty, used by Only When Low Mana.
11Evaluate Selected ItemSelect something in game and press this. The log gets a full report: what Scooper thinks the object is, how far away it is against its reach, and for each rule whether it matched and which condition failed. The report is also copied to your clipboard. Start here whenever a rule doesn’t do what you expect.
12Create Rule from SelectionAdds a custom rule for exactly the selected item, in every stack size. It does not match everything of that type.
13LogWhat Scooper is doing: matched, attempting, picked up, skipped (with the reason), failed and retrying.

The Config tab

Scooper’s Config tab with the global settings and the Common Loot and Equipment rules
The Config tab. Loot from Chests is off and Loot Bindable Items is on, so a rule that follows them shows a dimmed no or yes. A bright Yes or No is that rule's own setting.

Global settings

These are per character.

#SettingDefaultWhat it does
1Start on LoadOnStarts Scooper when you log in to this character.
2Empty slot threshold2Stops taking items into your backpack once this many free slots or fewer are left, so you keep room for quest items. Coins, renown, items a gathering bag will hold, and rules with Always ignore it.
3Default pickup range (m)3.7How far Scooper reaches for loose items. At least 0.5.
4Min pickup spacing (ms)250The shortest gap between one pickup and the next: about four a second at 250. 0 removes the limit.
5Range circle fill opacity0.25How solid the Show Pickup Range circles are, from 0 to 1. The outline always shows fully.

Pickup rules

#ColumnWhat it does
6Pickup RulesYour rule table, in groups.
7GroupClick to open or close a group: Common Loot, Custom, Equipment, Special. Rules you add go in Custom.
8EnTurns the rule on or off.
9NameBuilt-in rules are plain text. Click a custom rule’s name to open the rule editor.
10AlwaysThe rule ignores the empty slot threshold, and may take from end-reward panels. It doesn’t let the rule take from chests; that’s Chest.
11ChestClick to cycle. Dimmed yes/no: follows Loot from Chests. Yes: this rule takes items from a chest you open, even with Loot from Chests off. No: it never does, even with Loot from Chests on.
12BoundThe same three settings for bound-on-acquire items, against Loot Bindable Items.
13DelDeletes a custom rule, with no confirmation. Built-in rules can only be switched off.
14COpens the rule’s conditions. Works on built-in rules too.

A dimmed yes or no in the Chest or Bound column means the rule follows the global switch, and shows what that switch currently gives. Click it to set Yes or No for just that rule; click again to cycle back. So you can leave Loot from Chests on and set No on the rules you never want from chests.

Add Rule, hotkeys and rule profiles

The bottom of Scooper’s Config tab: Add Rule, the toggle hotkey and Rule Profiles
The bottom of the Config tab, below the last rule group.
#ControlWhat it does
1Add RuleAdds an empty rule to Custom. It matches nothing until you set it up in the rule editor.
2ToggleClick, then press a key combination to set the hotkey that starts and stops Scooper. Esc cancels. Shared by all characters.
3Saved profilesPicks a saved profile and copies its name into the box below.
4Profile nameThe name Save Rules saves under, and the new name for Rename.
5Save RulesSaves this character’s whole rule table as a profile. Asks before replacing one with the same name.
6LoadReplaces this character’s rule table with the selected profile, after asking. Custom rules that aren’t in the profile are lost.
7RenameRenames the selected profile to the typed name.
8DeleteDeletes the selected profile, after asking. No character’s rules change.

When a profile is selected, a line under the buttons shows how many rules it has, which character it came from and when it was saved.

Conditions

The Conditions window for the Augments rule
The conditions for a rule, opened with its C button. (Illustration.)

Conditions narrow a rule. The four place conditions (In Town, Out of Town, In Quest, In Explorer) pass if you’re in any ticked place; with none ticked, the rule works everywhere. Every other ticked condition must hold. Built-in rules start with Out of Town, In Quest, In Explorer and From Ground ticked.

#ConditionThe rule only works when…
1In Townyou’re in a town or public area.
2Out of Townyou’re anywhere else.
3In Questyou’re in a quest (not a wilderness area).
4In Exploreryou’re in a wilderness (explorer) area.
5From Groundthe item is on the ground. If the rule’s Chest setting allows chests (see above), or From Reward is ticked, items in chests are still allowed.
6From Rewardthe item is in the end-reward panel you have open.
7Has Reaper Effectthe item has a reaper bonus.
8Has Mythic Effectthe item has a mythic bonus.
9↳ Excluded Mythic Levels(with 8) mythic items at a ticked level are skipped.
10Has Dual-Slot Augmentsthe item has two augment slots. Turns off Single-Slot.
11↳ Excluded Slot Colors(with 10 or 12) items with a slot of a ticked colour are skipped.
12Has Single-Slot Augmentthe item has exactly one augment slot.
13Is Namedthe item is named loot.
14Is Random Genthe item is random loot.
15Only When Low Manayou need spell points. In reaper, that’s when you’re missing at least as much as a Lost Soul restores; otherwise, below 10%.
16Max range (m)Sets this rule’s own reach, larger or smaller than normal. -1 uses the normal range.

Reaper and mythic conditions need the item examined first, so those rules act a moment after the others.

Custom rules

The rule editor for a custom rule
The rule editor, opened by clicking a custom rule's name. (Illustration.)

Changes apply when you press Apply & Close.

#FieldWhat it does
1Rule NameThe name in the table and the log.
2Detection TypeHow the fields below are combined (see the next table).
3Weenie TypesItem categories to match, such as Gem, Potion or Collectable. Click to add or remove one.
4Weenie IDsItem IDs to match, separated by commas, such as 0x70004A1C. Every copy of an item shares one ID; Evaluate Selected Item shows it.
5Name PatternThe name to match. Separate several with |, such as Mushroom|Moss|Fungus. Capitals don’t matter.
6Name Match ModeExact, Contains, StartsWith, or Wildcard (* matches anything, as in Tome of *).
7Apply & Close / CancelSaves the rule, or throws the changes away.
Detection typeMatches when…
WeenieTypethe item’s category is one of the Weenie Types
WeenieIdthe item’s ID is one of the Weenie IDs (what Create Rule from Selection makes)
NamePatternthe name matches
Compositeany of: the category, the ID or the name matches. Renown items are only matched by the GuildXP type.
TypeAndNamethe category and the name both match, or the ID matches
SlotCountthe item has two augment slots
ExamEffectthe item has a mythic bonus
ReaperBonusthe item has a reaper bonus
GuildXPthe item gives Guild renown

The other tabs

Scooper’s Inventory tab listing item IDs
The Inventory tab. Timeout, Used, Unusable and Examination look the same.

These show what Scooper is keeping track of. Nothing on them is a setting.

TabLists
TimeoutObjects waiting to be retried after a pickup that didn’t take, with the time left.
UsedObjects already picked up or used, which won’t be tried again.
UnusableObjects Scooper decided it can’t use. Cleared whenever you change a rule or setting.
ExaminationItems waiting for the game to send their details, for mythic and reaper rules.
InventoryItems already in your backpack or bags, which Scooper ignores.

Perf

Scooper’s Perf tab showing how long each part of its work takes
The Perf tab.
#FieldWhat it shows
1Phase / Average / PeakHow long each part of Scooper’s work takes per frame, matching Dungeon Helper’s own Performance tab.
2Last sweepHow many nearby objects Scooper saw, how many it considered, and how many it ran against your rules.
3Reset peaksClears the Peak column.

The built-in rules

Built-in rules can be switched on and off and given conditions, but not renamed or deleted.

GroupRuleOn by defaultPicks up
Common LootCurrency✓coins and Piles of Gold
Common LootCollectables✓collectables and collection spots (mushrooms, moss, bones, rubble, bookcases, scroll racks, swamp pearls…)
Common LootTomes✓tomes
Common LootTreasure Bags✓treasure bags
Common LootExplorers✓explorer texts, which it reads and closes
Common LootGuild XP✓Guild renown items
Common LootAugments✓augments
Common LootCards✓cards
Common LootMysterious Remnants✓Mysterious Remnants
EquipmentEquipmentclothing, rings, armour, runearms, shields, weapons and jewellery
EquipmentPotions, Gems, Soul Stones, Soul Gems, Missile Weapons, Keys, Ingredients, XP Stones, Components, Tools, Scrolls, Wandsthe item of that name
SpecialLost SoulsLost Souls, only when Only When Low Mana passes
SpecialDual Slot Itemsitems with two augment slots
SpecialMythic Bonusnamed items with a mythic bonus
SpecialReaper Bonusnamed items with a reaper bonus
SpecialBreakablescrates, barrels and other things you smash

Words used here

TermMeaning
WeenieThe game’s name for an item template. Every copy of an item shares one weenie ID; its weenie type is its category.
RuleOne row of the rule table: what to match, when, and how.
Built-in ruleA rule that comes with Scooper. You can switch it off but not delete it.
Trigger objectSomething you use once rather than carry: a collection spot, a crate, a treasure bag, a Pile of Gold. Only the built-in rules made for them use these.
World objectA door, lever, lore text or crafting station. Scooper never uses these, except explorer texts through the Explorers rule.
Bound on acquireAn item that binds to you when picked up. The game asks you to confirm.
Reserved lootChest loot the game has assigned to one party member. Scooper never takes loot reserved for someone else.
ExamineAsking the game for an item’s full details, the same as inspecting it. Mythic and reaper rules need it.
Gathering bagA bag such as the Collectables or Gem bag. What it holds doesn’t use backpack slots.
Rule profileA saved, named copy of a rule table that any character can load.